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  • Essay / Video games are the spiritual successor to classic...

    In a way, this study contributes to understanding why video games are considered the spiritual successors to classic fantasy literature. Like Belle in Beauty and the Beast, or Shizuku in Studio Ghibli's Whispers of the Heart, people strive to escape their monotonous lives and enter a world full of unimaginable magic and wonder. Such games, like World of Warcraft, feature huge worlds, spanning multiple continents, with thousands of quests to join and millions of people to meet. With only people's monotonous lives at stake, video games seem to be the easy and prudent solution to people's problems. But, just like drugs, people's problems still exist and are not resolved. The only difference between the virtual world and the real world is that video games tend to be personalized and meticulously tested with experiences that, unlike books, are constantly tweaked by their makers to be as addictive as possible. Another factor in the virtual world aspect of video game addiction is control and power. In some games, people are asked to perform feats that no one can actually accomplish. In Civilization, for example, your task is to create an empire that will "stand the test of time." No one has that kind of power or control in real life, but in a video game that power is given to you and if you have imagination and wit, these free worlds can take you very far. One player, whose favorite game was Everquest, a fantasy-themed 3D massively multiplayer online role-playing game, commented: "I would say the most addictive part for me was definitely gaining power and Status. The way that, as you gradually gain power, you become more and more an object of respect (for) other players… each new skill is not enough. »Even the tree...... middle of paper... ...its own cyclical destruction. In 300 pages, Cleave explains how he tried any way he could to escape the difficulty of life and, sooner or later, became "addicted" to video games. As he explained, the situation only got worse. At each checkpoint in his life, he escaped for several hours a day into a world in which he was not underpaid, hated, overweight, and abandoned. There is still a lot of work to be done before we truly understand the genesis of this addiction. Yet the science of addiction itself is still hopelessly infantile. In the meantime, video game addicts are more or less left to their own devices and must combat their addiction by understanding what makes the real world so unappealing compared to the bright lights of the computer screen. We have a responsibility to watch game makers cross the line between entertainment and exploitation..