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  • Essay / Computers: Help or Harm - 972

    Some stigma has been attached to the effects of video games, although some are true, video games can increase mental and physical effects. The negative effects of video games, obesity, eye problems and aggression have been well documented, but the positive effects. are less known. Some may speculate that video games lead to depression and obesity. Researchers in the United States and abroad examined more than 3,000 primary and secondary school children in Singapore and found that about 9 percent of them were considered "addicted" to games. the same thing could be found in other countries. Over a two-year period, about 84 percent of those who started out as problem gamblers continued to do so, proving that it may not just be a phase that kids go through. Boys were more likely to exhibit symptoms of excessive gaming. Predominantly, those considered excessive gamers had higher levels of depression and other mental health problems than their peers who played fewer video games. “Researchers also found that students who stopped excessive gaming reduced their levels of depression, anxiety, and social phobia. » Obesity, a lack of physical activity, is associated with video gaming. “We know that children spend on average around 7.5 hours” on a social networking device and of these “7.5 hours, 4.5 hours are spent in front of the television”. Sedentary activities, playing video games or watching television, are harmful variables in childhood obesity. These sedentary activities prevent the child from doing physical activities, from playing outside, so playing video games without taking a break to do something physical can be a contributing factor to obesity. There are also other positive effects of playing video games that may contribute to ...... middle of paper ...... r, according to a long-term study published in 2013. " People who play video games can decide something and act on it about four times faster than someone who doesn't. Avid action video game players can make a decision 25% faster than non-players. others. Video games have caused bad things to happen, but have also been used as a falsified rumor. These rumors have spread far more than the positive effects of video games Works cited http://www.a4kclub.org/get-. the-facts/bullying-statistics http://www.rochester.edu/news/show.php ?id=3342 http://www.cdc.gov/obesity/childhood/problem.html http://www.cnn .com/2011/HEALTH/01/17/gaming.depression/ http://www.a4kclub.org/get-the-facts/bullying-statistics http://online.wsj.com/news/articles/SB10001424052970203458604577263273943183932 http ://www.apa.org/news/press/releases/2013/11/video-games.aspx