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Essay / The claim that video games cause violence is a misconception
Many things happened in the 20th century and one of the most notable was video games. Video games are a form of digital media used for entertainment purposes. One of the most common tropes in video games is violence. Violence is generally looked down upon in our society, with a few exceptions. This explains why some people are against video games. These people believe that video games make children more violent. They usually never let their children touch a video game because they think it's the right thing to do. Now parents not wanting their children to play video games and stopping them from playing video games is fine, but believing that video games cause violence is a problem because they usually convey their idea to others. Video games causing violence are a misconception when in reality they reduce violence, act as a way to help people, and have little to do with whether someone will commit a crime. crime or not. Say no to plagiarism. Get a tailor-made essay on “Why Violent Video Games Should Not Be Banned”? Get an original essay Video games causing violence are a misconception because of the data that has been created and released. This idea that video games cause violence is something that a lot of people believe in and it's not entirely their fault. Some games can be considered morally evil, such as Grand Theft Auto. This game allows the player to commit a multitude of crimes whether for fun or not. These games, with all this range of violence, made people question the morality of these types of games. Just because there is violent activity in games does not mean that it causes violent activity in people. According to the APA, "4 time series analyzes investigated associations between violent crime (homicide and aggravated assault), video game sales, Internet keyword searches for violent video game guides, and release dates of popular violent video games (both annually and monthly). Contrary to claims that violent video games are linked to aggressive assaults and homicides, no evidence was found to suggest that this media was positively linked to real-world violence in the United States. Unexpectedly, many findings suggest a decrease in violent crime in response to violent video games. Possible explanations for these unexpected findings are discussed, and researchers are cautioned not to generalize the results of laboratory and correlational studies to serious forms of violent behavior. which lead to an increase in violent crime. This misconception isn't entirely unjustified though, since people commit acts of violence in video games, presumably this would transfer to real life, so it's not inherently bad to think this, but it doesn't justify things either. Parents also do not watch the contexts of these violent games. With Call of Duty, you usually play as a soldier who is trying to save the world or at least defeat the game's antagonist(s). You usually play as a hero or a good person who will try to do what is right. . Companies try to create likable protagonists because people are more likely to enjoy the game. Most video game protagonists can be seen as some sort of role model. Video game protagonists like Mario, Sonic, Link and Master Chief come fromdifferent types of games and are all considered heroes in their video games. They all have different traits that are considered desirable, from Master Chief's willing sacrifice to Link's enormous courage. And yet, not all video games are violent. There are video games that allow you to do different activities such as golf or dancing. Since most video games are associated with violence, all games are accused even if they have nothing to do with violence. All of this has the effect of spreading misinformation that harms the gaming industry and other industries that work with it. If this essay will answer the question “Do video games cause violence?” ". Video games have helped prevent violence because of the different ways people have used them. Whether people realize it or not, there are multiple reasons why people become more aggressive. One of the game genres most attributable to this increased aggression is first-person shooters. Call of Duty is the largest named first-person shooter series that has led to this belief. In Call of Duty, you play as a wide range of soldiers tasked with killing people. Although this type of game is believed to create violence, it is actually the opposite: "players of first-person shooter video games are 67% less likely to produce hateful material than non-players." players. » The reason this is important is because first-person shooter games are probably the ones that contribute the most to this video game misconception. Then there is the fact that the Internet produces so much content that offers a wide range of material aimed at the general public. Many of the materials distributed on internet platforms involve some form of hate: “This research shows that not only are more Americans exposed to extremism online, but more are also involved in its production and distribution. diffusion. » What all this data suggests is that people who play first-person shooter games are actually less likely to create hate-focused material, even if they are exposed to it largely online. Although video games help prevent violence, studies also show that “men are 1.76 times more likely than women to produce hateful material online.” What this study shows is that video games act as an outlet for pent-up aggression and that this information that men produce more hateful material than women suggests that men let out significantly more aggression than women. Video games allow people to do things that normally cannot be done in real life, video games can give people that feeling of freedom that only they can give. There are even games designed to help people relax. From everything I've shown, we can see how people use games as a way to vent their aggression and that video games help to end violence in the real world as well as violence in line. Many people believe that violence has increased over time and video has increased. The games are to blame, but they actually helped prevent crimes. Some people might think that there is more violence today than there was in the past, but that is incorrect. The idea of an increase in crime is an illusion. According to the Brennan Center For Justice, “the national crime rate peaked in 1991 at 5,856 crimes per 100,000 people, and has declined overall since then. In 2015, crime declined for the 14th consecutive year. THEEstimates based on preliminary data for 2016 indicate that the overall crime rate will remain stable at 2,857 offenses per 100,000 population, an increase of less than 1% from 2015. The current crime rate is less than half that that it was in 1991.” can be somewhat attributed to the Internet and the way it has allowed media to spread so easily. When something extremely bad happens, the media sees it and reports it. A lot of these violent actions are happening, people will hear about them, whereas unlike in the past, if something happened it would spread much less quickly, if at all. So this may be another reason for this misconception, but it is just an illusion. To actually prevent violence, there are many reasons for this to happen, but there is a very simple answer that no one really thinks about: "Violent video games can actually reduce crime because aggressive players are "too busy” shooting at virtual enemies. cause problems in the real world, experts say. This is something I don't really see being brought up in most conversations regarding video games and violence, but it's true. If someone plays video games, it means they have less time to cause trouble like committing crimes. So, based on this logic, video games do affect crime, but in a positive way. games, adding: “Time spent gaming cannot be spent on other activities, both legitimate activities and illicit violent activities (Violent video games reduce crime). » This can be seen when popular releases like GTA or FallOut come out and a group of people play it. The data shows that “when sales of violent video games increased by 10%, the crime rate decreased by 0.3% – a decrease that was not seen in comparison with sales of non-violent video games. This effect has actually manifested itself not only in video game sales, but also in violent films. Crime rates decreased by 1.1% for every million people who watched a violent film. Many people are attracted to this type of media, but it does not inherently make them more violent or aggressive. There are people who love killing people in games, but that doesn't mean they will in real life, because most people have a moral compass that keeps them on the right path. These games serve to express this feeling that people feel in the face of violence. Video games can be time-consuming, so people should be careful not to spend too much time on them, but this addiction is what prevents crimes. Video games have become so common in our lives that it seems really difficult. believe that this poses so many problems. According to the ESA, "65% of U.S. households have someone who regularly plays video games, and 67% of U.S. households own a device used to play video games" and "gamers aged 18 or older represent 72% of the population plays video games, and the average player is 35 years old. With this data we know that almost everyone knows about video games. Even so, many families play video games with each other or share consoles, which makes one think about how gaming has actually been integrated into most first world societies. Almost everyone has a console in their home, or at least one device that allows them to play video games. Consoles aren't even the only way to play video games, you can use..