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  • Essay / The phenomenon of video games - 711

    The phenomenon of video games is somewhat new in today's society. Although it often tends to be fun and entertaining, the content has become more combative and violent as computer literacy has become more advanced. On these dates, the popularity of time spent playing video games caused a rise in controversy over their benefits. Users, or players, are transported into virtual realities that are often more exciting and involving than real-life pastimes. From an educational perspective, these games stimulate imagination and creativity, as well as concentration, logical thinking, and chess solving, all of which are functional skills beyond the gaming context. Additionally, it It has been shown that computer simulation games can improve users' motor skills and help them prepare for real-world tasks, such as driving on a highway or hovering an airplane. On the other hand, the addiction caused by these games causes people to replace two hours of sleep with two more hours of gaming, even sacrificing important things like physical activity or even diet. But if you apply a little moderation to video games, the pros outweigh the cons. It is a fact that video games can significantly improve your IQ and even some people suffering from an illness can improve with video game treatment. Video games can teach us many things and some of them are school subjects like history, mathematics and physics. Even if you find it amazing, there are many games that focus on such complex topics that are not appealing to children who want to play them for millions of hours online. Let's take one of my personal favorites as an example: Minecraft. Minecraft is an almost perfectly shaped video game world, built to last...... middle of paper ...... a? Should they risk their victory in the 1930s against the United States by supporting Franco's Spain? Will the British Empire collapse as its colonies assert their independence? Should the USSR dissolve completely and lose its economic power? This type of teaching methods is something we might not notice at first glance, but playing a simple game can increase your knowledge up to double that of an average person. Works Cited Features of Making History II. Computer software. Making-history.com - Making History II features. Towards. 2.0. Mizzy Lane Software, and Web. November 19, 2013. .Thompson, Carls. “Why a famous counterfactual historian likes to write history with games.” Why a famous counterfactual historian likes to write history with games. Mizzy Lane Software, May 21, 2007. Web. November 19. 2013. .